Motocross The Game

By Motocross Digital Services
Status In Development
Genre Simulation / Sport
Net Return Target 3x
Horizon 3 years
Key metrics
60000 Steam Wishlists
30000 Discord Members
4M€ Projected Revenue

The Pitch

Motocross The Game is a realistic motocross simulator targeting a passionate and underserved global audience.

Backed by a proven team, an existing community of over 115,000 customers and more than €4 million in historical revenue generated within the same ecosystem, the project combines strong early traction with a clear path to market.

Its ambition is to become the leading motocross simulation franchise across PC and consoles.

Market & Traction

Market Size

Rare opportunity driven by a proven, experienced team – in a high-growth simulation market.

$19.9B
Forecasted Global Gaming Simulators Market by 2033
12.1%
CAGR for Gaming Simulators market 2024–2033 (market.us)
66%
of gamers are on Console – an untapped market with no simulation MX title

Proven traction & clear path to market

61,000+
Wishlist on Steam
30,000+
Active Discord members
100+
Alpha testers playing and giving feedback
7M+
Organic cumulative views on development footage
115,000+
Unique customers from our ecosystem
€4.1M+
Generated through activities in other motocross games

Motocross The Game is not starting from zero. The project is built on an already engaged audience, proven traction, and years of community-driven growth — with a wishlist and total community count that are undeniable indicators of high commercial intent.

Market Comparatives

Potential return if Motocross The Game were to sell the same amount of units as each comparable game, in the balanced scenario — €600,000 raised.

Comparable games
Units sold (lifetime)
Potential Return
Assetto Corsa
~ 15,000,000
x81
BeamNG.drive
~ 9,700,000
x52
CarX Drift Racing Online
~ 6,000,000
x33
Assetto Corsa Competizione
~ 3,000,000
x18
MX vs ATV Legends
~ 2,000,000
x12
Mx Bikes
~ 582,000
x4.0
rFactor 2
~ 549,000
x3.8
Ride 5
~ 500,000
x3.5
Motocross The Game (balanced scenario)
~ 420,000
x3.0
KartKraft
~ 209,000
x1.9

The Team

  • 10+ years in motocross gaming
  • AAA and simulation development expertise
  • Industry-recognized creators and track builders
  • Experienced production, legal and operations team
  • Built by motocross riders, for motocross riders

Strategy & Roadmap

Aug
Alpha Launch
Closed test with 10k wishlist users.
Sep
Steam Early Access
Public release with foundational tracks.
Oct
Console Certification
Sony and Microsoft platform approval.
Dec 2026
Full V1.0 Release
Global marketing blitz and launch.

Go-to-Market Strategy

Positioning:

  • Genre and Creative DNA: Realistic physics-based sim with hardcore racing mechanics.
  • Unique Value Proposition: Official esports integration, real-world authentic tracks, licensed bike and gear brands.
  • Ambition: Establishing a long-term esports reference with continuous GaaS updates.

Audience:

  • Target Player Profile: Motocross fans, sim-racing pros, and esports competitors.
  • Market Size and Trend: Global niche with loyal, high-retention fanbases in US, EU, and AUS.
  • Localization: Voice (EN), Interface (EN, FR, DE, ES, PT, IT, SE, FI).
  • Target Regions: North America, Western Europe, Australia.

Marketing plan:

  • Pre-launch: Community-driven content, brands and esports partnerships.
  • Launch (Early Access): Steam visibility campaign, content creator seeding, and launch event.
  • Post-launch: Regular GaaS updates, seasonal DLC track-packs, and branded tournaments.

Commercial and distribution plan:

  • Public Game Price at Launch: €39.90.
  • Platforms: PC (Steam/Epic) then Console ports.
  • Release Strategy: Early Access followed by V1.0 full launch.

More info on the game

Your investment

Interested 213
Cost per bond €100
Target multiple 3x

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