This tab is dedicated to the Motocross The Game project overview. Detailed financial information is available in the INVEST tab for verified investors only.
A next-generation physics-driven racing simulator built for the underserved hardcore motocross community.
Motocross The Game is not starting from zero. The project is built on an already engaged audience, proven traction, and years of community-driven growth.
Motocross The Game is a premium motocross racing simulator developed in Unreal Engine 5. We are moving away from arcade-style compromises to deliver authentic, high-stakes motocross racing. Targeting PC and current-gen consoles (PS5, Xbox Series X/S), it combines the most advanced physics system to date for a motocross game with deep customization of the riders and bikes to deliver the ultimate competitive motocross experience for players.
We have built a specialized, fully operational strike team that bridges the gap between the dirt track and elite-level game development, supported by corporate-grade governance.


Our leadership doesn't just understand the market; they are the market. Nicolas Millot (CEO)—a regional champion raised by a two-time French national champion—and Diego Ladron de Guevara (Game Director) have operated as a proven duo since 2013, pioneering the eSports landscape for legacy motocross simulations. Today, guided by the mentorship of three-time World Champion and Global Esports Federation board member Stefy Bau, they guarantee Motocross The Game remains ruthlessly authentic.





Our mechanics are engineered by industry veterans. Pablo Petit (Lead Physics) brings over six years of specialized physics and AI programming from KT Racing, who developed bikes physics from scratch in other driving simulation titles. Jonathan Riehl (Lead Developer) provides elite Unreal Engine pedigree from his time on AAA RPGs at Novaquark and as the Lead Developer of the highly demanding, physics-based DCL - The Game drone simulator. Jonathan “JV” and Erik “Hellmachine” are the pillars of the ARL track making crew, who created the best selling tracks on MX Bikes. John “JVDL”, our Art Director, is well known for his commitment in the motocross gaming industry for over two decades.


We secure our investors' capital with top-tier corporate governance. Thierry Fournier (legal), a former Senior Corporate & Intellectual Property Lawyer at PwC, ensures strict financial compliance and scalable operations. Vincent Perri (Producer) leverages his background as a Capgemini Senior Strategy Consultant to enforce rigorous milestones and risk management.
Our core leads are backed by a hand-picked, full-time squad to ensure premium execution. Because most of our team members are active motocross riders, realism is guaranteed across all disciplines. This includes UX direction from our Art Director, technical artists with mechanical engineering backgrounds, Ubisoft gameplay programmers, and VES Award-nominated 3D artists with credits on major Hollywood productions like The Mandalorian.
See the true nature of our simulation in motion. Focus on the raw bike behavior: the realistic suspension travel, the momentum shifts, and how weather transitions actively impact handling. We are engineering a precise, demanding experience built from the ground up for the competitive racing demographic.
⚠️Warning: the gameplay below may contain dangerously high levels of realism. Click here first to calibrate your expectations with our 2D masterpiece.
Motocross The Game - MTG Gameplay January 2026 (WIP)
The core motocross community is vocal, dedicated, and currently underserved. While the market is flooded with accessible, arcade-leaning titles, the demand for a genuine simulation remains unfulfilled by modern standards.
With our senior core team already operating full-time at maximum capacity, we are actively raising capital to execute our final development sprint and launch Motocross The Game into Early Access by November 2026. This funding will bypass extended recruitment phases, allowing us to directly deploy our budget into final product polish and strategic market capture, immediately initiating our primary revenue stream through premium game sales and long-term live-service features.
We deliberately chose the Early Access route to refine our uncompromising vision alongside our players. Drawing on our core team’s proven history of shaping and elevating legacy simulation titles, we will leverage direct community feedback to fine-tune our core mechanics and validate our established roadmap. This is an investment in a persistent, evolving ecosystem designed to scale into the definitive, long-lasting off-road platform the market has been waiting for.
No generative AI is used by our art team to create the in-game art assets of Motocross The Game. Some visual content used in this Gamevestor campaign was created or assisted with generative AI due to production time constraints, while our artists remain focused on the development of the game itself.
All final game assets are created, reviewed, and integrated by our development team.
Get early access to the Alpha version of Motocross The Game.
Following strong community demand to get involved in the development journey, the gates are opening once more. The Alpha Entry Ticket is now available for players wishing to secure their spot in the current and upcoming work in progress builds of Motocross the game.
This ticket provides access to work-in-progress builds, allowing participation in the active development phase up until the official Early Access launch. Additionally, it grants exclusive entry to the private "Alpha Rooms" on the MTG Discord: a dedicated space for direct developer interactions, behind-the-scenes updates, and discussions with fellow alpha players.
Please note that this pass is a standalone entry dedicated exclusively to the Alpha period. It does not include a copy of the game upon Early Access release, nor does it grant any additional digital content. Furthermore, as this initiative is independent of previous funding campaigns, existing Kickstarter pledges cannot be applied or deducted from the cost of this ticket.
- Access to the Alpha build is protected under NDA. Sharing screenshots, videos, livestreams, or any other content from the Alpha version is strictly prohibited.
- Access to the Alpha build will be granted at the end of the Gamevestor campaign.
Stay up to date with the latest Motocross The Game development news, straight from the team.
News block is empty or invalid. Run python Gamevestor HTML template/scripts/refresh_mtg_news_embed.py to refresh from the API, then re-upload this HTML.