Net Return Target in the balanced scenario. Use the simulator to explore the others.
Horizon
3 years
Estimated horizon until end of revenue sharing.
Key metrics
60000
Steam Wishlists
30000
Discord Members
4M€
Projected Revenue
The Pitch
Motocross The Game is a realistic motocross simulator targeting a passionate and underserved global audience.
Backed by a proven team, an existing community of over 115,000 customers and more than €4 million in historical revenue generated within the same ecosystem, the project combines strong early traction with a clear path to market.
Its ambition is to become the leading motocross simulation franchise across PC and consoles.
Market & Traction
Market Size
Rare opportunity driven by a proven, experienced team – in a high-growth simulation market.
$19.9B
Forecasted Global Gaming Simulators Market by 2033
12.1%
CAGR for Gaming Simulators market 2024–2033 (market.us)
66%
of gamers are on Console – an untapped market with no simulation MX title
Proven traction & clear path to market
61,000+
Wishlist on Steam
30,000+
Active Discord members
100+
Alpha testers playing and giving feedback
7M+
Organic cumulative views on development footage
115,000+
Unique customers from our ecosystem
€4.1M+
Generated through activities in other motocross games
Motocross The Game is not starting from zero. The project is built on an already engaged audience, proven traction, and years of community-driven growth — with a wishlist and total community count that are undeniable indicators of high commercial intent.
Market Comparatives
Potential return if Motocross The Game were to sell the same amount of units as each comparable game, in the balanced scenario — €600,000 raised.
Comparable games
Units sold (lifetime)
Potential Return
Assetto Corsa
~ 15,000,000
x81
BeamNG.drive
~ 9,700,000
x52
CarX Drift Racing Online
~ 6,000,000
x33
Assetto Corsa Competizione
~ 3,000,000
x18
MX vs ATV Legends
~ 2,000,000
x12
Mx Bikes
~ 582,000
x4.0
rFactor 2
~ 549,000
x3.8
Ride 5
~ 500,000
x3.5
Motocross The Game (balanced scenario)
~ 420,000
x3.0
KartKraft
~ 209,000
x1.9
The Team
Nicolas Millot
CEO
Diego Ladron de Guevara
Game Director
Pablo Petit
Lead Physics
Jonathan Riehl
Lead Developer
Jonathan "JV"
Track Designer
10+ years in motocross gaming
AAA and simulation development expertise
Industry-recognized creators and track builders
Experienced production, legal and operations team
Built by motocross riders, for motocross riders
Strategy & Roadmap
Aug
Alpha Launch
Closed test with 10k wishlist users.
Sep
Steam Early Access
Public release with foundational tracks.
Oct
Console Certification
Sony and Microsoft platform approval.
Dec 2026
Full V1.0 Release
Global marketing blitz and launch.
Go-to-Market Strategy
Positioning:
Genre and Creative DNA: Realistic physics-based sim with hardcore racing mechanics.
Unique Value Proposition: Official esports integration, real-world authentic tracks, licensed bike and gear brands.
Ambition: Establishing a long-term esports reference with continuous GaaS updates.
Audience:
Target Player Profile: Motocross fans, sim-racing pros, and esports competitors.
Market Size and Trend: Global niche with loyal, high-retention fanbases in US, EU, and AUS.
Localization: Voice (EN), Interface (EN, FR, DE, ES, PT, IT, SE, FI).
Target Regions: North America, Western Europe, Australia.
Marketing plan:
Pre-launch: Community-driven content, brands and esports partnerships.