Marbles Tree is a survival city-builder in which every resource physically travels as a marble. You grow a colony of squirrels, build your transport networks and get your community ready for the seasons ahead.
Now in late production, the project is led by Irregular Shapes, the studio behind City Tales, which has sold over 32,000 units with more than 90% positive reviews.
Marbles Tree sits in a nearly untapped niche, combining city-building with physics systems, with an instantly recognisable mechanic that is particularly well suited to video content with strong viral potential.
City-builder, automation and survival are among the most resilient, high-retention PC/Steam genres: the segment's revenue is growing +42% per year, and the physics-logistics niche keeps producing breakout hits.
Marbles Tree reuses the City Tales pipeline and is already near feature-complete, with 15h+ of playtime: most of the core product risk is retired before the campaign. The Steam page is revealed in late 2026, which makes wishlists the KPI to watch.
Potential return if Marbles Tree were to sell the same number of units as each of these comparable games, in the balanced scenario.
Marbles Tree rests on a rare pairing: Rémi Malet, a CEO trained at École Polytechnique, France's leading engineering school, leading a creative core that has worked together since 2022. A solid business profile backed by a team that knows how to finish and ship.
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Sign inIrregular Shapes, the studio behind Marbles Tree, has partnered with publisher Radical Theory to support the game's commercial launch.
Creating a great game is not enough: it also needs a successful launch and the ability to reach the right players.
Radical Theory will support Irregular Shapes with its go-to-market strategy, marketing, communications, press relations and influencer outreach. This will allow the studio to remain focused on development while a specialised team prepares the game for market.
This partnership strengthens one of the key factors behind the potential commercial success of Marbles Tree: its ability to reach the right audience when it launches.
Having assessed the strength of the studio, the advanced state of production and the game's market potential, the involvement of Radical Theory represents another encouraging signal for the project and reinforces our confidence in its launch strategy. It does not, of course, guarantee the game's future performance, but it significantly strengthens the conditions surrounding its commercial launch.
A little over two weeks after opening to the public, the Marbles Tree campaign has brought together nearly 50 investors. Thank you all for your trust.
The campaign continues: you can still take part from €100 and receive a share of the game's revenue, depending on its commercial performance. Please note that the studio may close the fundraise as soon as the €160,000 target is reached.
The Marbles Tree campaign is now open to all investors on Gamevestor.
Thanks to the early access phase, 60% of the funding threshold was already reserved at the time of the public opening.
As a reminder, here is why we selected this project: a team working together since 2022, a promising genre and a previous title that sold 32,000 copies with 90% positive reviews. Production is nearly complete, with release planned for April 2027.
We are pleased to announce that the bond issuance for Marbles Tree has been signed and officially started on 24 August 2026.
The fundraise will begin shortly on Gamevestor, in exclusive access for privileged investors, ahead of the public launch planned for early September.
A question about this project, its financial structure or your investment? A Gamevestor advisor is here to help.