Net Return on Investment
x 1.6
Net Annual Yield
from 41.2% to 41.9%
Pre-recoup revenue sharing
75%
Post-recoup revenue sharing
from 22% to 35%
An investment takes the form of a bond subscription with the SPV, a company created specifically to gather investors for this project. The SPV then finances the Studio's game and receives in return a share of the game's sales revenue, which it finally redistributes fairly to each investor in proportion to the number of bonds they hold. SPV stands for "Special Purpose Vehicle". The SPV is managed and chaired by Gamevestor, and owned by Overlord, a neutral service provider (absence of any capital link with the Studio or Gamevestor).
Total investments are limited to a maximum of €230 000, i.e., 2 300 bonds of €100 each.
Investments are subject to the condition that the total raised reaches a minimum funding of €120 000. This minimum also includes contributions, in addition to investments. If this amount is not reached by the end of the campaign, all investors and contributors are fully refunded, and no fees are charged by Gamevestor. Investing involves risks of illiquidity or total or partial loss of invested capital.
The graph below, of cumulative return on investment over time, shows projected quarterly payments when anticipated sales (subject to risks and uncertainties) occur with funding at Objective 1. Error margins correspond to the gaps between funding at Objective 1 (minimum) and Objective 2 (maximum).
Here is the risk assessment for VOID REAVER by Gamevestor. This constitutes in no way investment advice.
Mitigation of production risk with Milestones
The Publisher and Studio commit to the following deliveries to demonstrate their progress in the development and operations of VOID REAVER. The SPV keeps investors' funds secure in bank accounts, and commits to paying the Publisher a portion of funds raised during the campaign if Gamevestor, having evaluated the deliverables, effectively validates the Milestone.
Thus, in case of a Publisher or Studio problem preventing Milestone validation for more than 6 months, investors could decide to stop funding and obtain a partial refund of sums not yet paid to the Publisher ; or even, in case of probable Publisher or Studio abuse, have the SPV sue the Publisher for recovery of sums already paid. Gamevestor commits to advising investors on the best course of action and, as chairman of the SPV, to execute the decision they take.
Release of 50% of the amount upon campaign success.
Remaining 50% of the amount.
The Game in Early Access released and selling on Steam (PC), and features:
Game content delivered:
"Best effort" marketing strategy designed to prioritize agility and validated performance, by allocating a baseline budget dedicated to initial market testing, creative asset production, and targeted user acquisition campaigns.
Key Argument
Optimized for strong Steam sales through a high-demand genre crossover
Public game price at launch (Early Access)
€6.99
Sales Hypotheses
from 170 000 to 250 000 units
Download our Go-To-Market Strategy
Positioning:
Audience:
Marketing plan:
Commercial and distribution plan:
Traction and social proof:
Video game development and commercialization are uncertain. Gamevestor has verified that this plan is credible, but it is possible that the project never reaches the market - the contract expiring 10 years after the campaign - or does not reach its sales goals - the "pre-recoup" phase expiring 5 years after the first revenues even without total repayment - and that you lose all or part of your investment. Please be cautious and do not place undue reliance on these forward-looking statements when making your investment decisions.
Early Access Release on PC with minimal marketing
Annual yield (IRR) = 41.2%
Additional quality and extra marketing + objectives above
Annual yield (IRR) = 41.9%
Try our Demo on itch.io
Password: GamevestorDemo
1 bond = €100
| Comparable games
This table presents comparable games according to an estimate based on free and independent sources. These sales figures can be used in the simulator for indicative purposes, but past performance does not prejudge future performance.
|
Units sold (lifetime) |
|---|---|
| Risk of Rain 2 | ~ 9 400 000 |
| Brotato | ~ 3 200 000 |
| Deep Rock Galactic: Survivor | ~ 1 900 000 |
| Soulstone Survivors | ~ 772 000 |
| God of Weapons | ~ 294 500 |
| Nordic Ashes | ~ 263 500 |
| Karate Survivor | ~ 92 000 |
| Bounty of One | ~ 88 000 |