VOID REAVER

VOID REAVER

By Entalto Publishing
Genre
Roguelite Survivor Roguelite Survivor
Status
In Development
Platforms
PC
PlayStation
Switch
Xbox
Estimated Release Date
Early Access in June 2026, 1.0 in November 2026
0% Funded
0 Participants
Raised €0
0 € / 120000 €
0 € / 230000 €
Of which €0 are donations and €0 are investments
0%
of investment shares sold out of a maximum of €230,000
INVEST (€100 minimum)
The investment window is now closed; contributions are still open until 03/01/2026
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Invest in VOID REAVER

An investment takes the form of a bond subscription with the SPV, a company created specifically to gather investors for this project. The SPV then finances the Studio's game and receives in return a share of the game's sales revenue, which it finally redistributes fairly to each investor in proportion to the number of bonds they hold. SPV stands for "Special Purpose Vehicle". The SPV is managed and chaired by Gamevestor, and owned by Overlord, a neutral service provider (absence of any capital link with the Studio or Gamevestor).

Total investments are limited to a maximum of €230 000, i.e., 2 300 bonds of €100 each.

Investments are subject to the condition that the total raised reaches a minimum funding of €120 000. This minimum also includes contributions, in addition to investments. If this amount is not reached by the end of the campaign, all investors and contributors are fully refunded, and no fees are charged by Gamevestor. Investing involves risks of illiquidity or total or partial loss of invested capital.

Key Investment Information Sheets

Repayment Schedule

The graph below, of cumulative return on investment over time, shows projected quarterly payments when anticipated sales (subject to risks and uncertainties) occur with funding at Objective 1. Error margins correspond to the gaps between funding at Objective 1 (minimum) and Objective 2 (maximum).

Planning de remboursement

Risks, mitigations, and milestones

Here is the risk assessment for VOID REAVER by Gamevestor. This constitutes in no way investment advice.

Mitigation of production risk with Milestones

The Publisher and Studio commit to the following deliveries to demonstrate their progress in the development and operations of VOID REAVER. The SPV keeps investors' funds secure in bank accounts, and commits to paying the Publisher a portion of funds raised during the campaign if Gamevestor, having evaluated the deliverables, effectively validates the Milestone.

Thus, in case of a Publisher or Studio problem preventing Milestone validation for more than 6 months, investors could decide to stop funding and obtain a partial refund of sums not yet paid to the Publisher ; or even, in case of probable Publisher or Studio abuse, have the SPV sue the Publisher for recovery of sums already paid. Gamevestor commits to advising investors on the best course of action and, as chairman of the SPV, to execute the decision they take.

Milestones

February 2026
Milestone A

Release of 50% of the amount upon campaign success.

July 2026
Milestone B

Remaining 50% of the amount.

The Game in Early Access released and selling on Steam (PC), and features:

  • Complete Core Gameplay loop fitting the game’s description
  • Complete Inventory System
  • Random events
  • Mission Log (quests)
  • Sound Terminal

Game content delivered:

  • 1 biome
  • 5 characters
  • 50 weapons
  • 80 artefacts
  • 10 consumables
  • 4 dropables

"Best effort" marketing strategy designed to prioritize agility and validated performance, by allocating a baseline budget dedicated to initial market testing, creative asset production, and targeted user acquisition campaigns.

Positioning and Market Plan

Download our Go-To-Market Strategy

Positioning:

  • Genre and creative DNA: Sci-fi action roguelite blending auto-combat survivor gameplay with deep, grid-based inventory management. The game’s creative DNA focuses on systemic depth, high replayability, and meaningful player decisions driven by build optimization and spatial synergies.
  • Unique value proposition: A rare combination of fast-paced survivor action and strategic inventory-based build crafting, where item shapes, placement, and adjacency directly alter combat behavior, creating emergent gameplay rarely explored in the genre.
  • Ambition: To establish Void Reaver as a mid-price reference title in the roguelite market, standing out through systemic innovation, strong audiovisual identity, and long-term community engagement.

Audience:

  • Target player profile: Midcore to hardcore roguelite players seeking high replayability, strategic depth, and meaningful meta-progression. Players who value optimization, build theorycrafting, and challenging difficulty curves.
  • Market size and trend: The roguelite / survivor-like market is experiencing sustained growth on PC, driven by strong replayability, streamer visibility, and community engagement. Comparable titles in the genre have reached hundreds of thousands to several million units sold, validating the market’s commercial potential.
  • Localization: Planned localization includes English (primary), French, German, Spanish, and Simplified Chinese, covering the core roguelite markets on PC.
  • Target regions: Primary focus on North America, Western Europe, and Asia (notably China and South Korea), which represent the largest audiences for roguelite and action-survival games on PC.

Marketing plan:

  • Pre-launch: - Steam page optimization and wishlist acquisition - Community building on Discord and social platforms - Playtests and demo exposure - Twitch integration showcased through streamer collaborations - Cross-promotion via music artists involved in the soundtrack
  • Launch: - Early Access release on Steam - Publisher-led visibility campaigns (Steam featuring, GOG promotion) - Influencer and streamer activation focused on Twitch-enabled gameplay - Bundles with established roguelite titles
  • Post-launch: - Regular content updates based on player feedback - Community-driven balancing and feature iteration - Continued streamer engagement via Twitch Mode - Discount campaigns aligned with Steam seasonal sales

Commercial and distribution plan:

  • Public game price at launch: €6.99
  • Estimated average price for the first 18 months after launch: Approximately 4.99 €, accounting for regional pricing and an average discount rate across seasonal sales.
  • Platforms: PC (Steam and GOG) at launch. Console port for the 1.0 release. Mobile ports considered post-launch depending on commercial performance.
  • Release strategy: Early Access release in June, followed by version 1.0 full release in October.

Traction and social proof:

  • Wishlists: Targeting 20,000+ wishlists at Early Access launch, supported by publisher marketing and community traction.
  • X (Twitter): Active communication focused on development updates, visuals, and feature highlights, supporting organic reach and community growth.
  • Discord: Core community hub for playtests, feedback, and direct developer interaction. Central to balancing, iteration, and long-term retention.
  • Other social platforms: YouTube, Twitch, and music-driven platforms leveraged through collaborations with established artists involved in the soundtrack, providing access to hundreds of thousands of existing followers.

Video game development and commercialization are uncertain. Gamevestor has verified that this plan is credible, but it is possible that the project never reaches the market - the contract expiring 10 years after the campaign - or does not reach its sales goals - the "pre-recoup" phase expiring 5 years after the first revenues even without total repayment - and that you lose all or part of your investment. Please be cautious and do not place undue reliance on these forward-looking statements when making your investment decisions.

Funding Objectives

Objective 1: €120 000

Early Access Release on PC with minimal marketing

  • Target sales number: 170 000 units
  • Sharing rate: pre-recoup = 75% / post-recoup = 22%

Annual yield (IRR) = 41.2%

Objective 2: €230 000

Additional quality and extra marketing + objectives above

  • Target sales number: 250 000 units
  • Sharing rate: pre-recoup = 75% / post-recoup = 35%

Annual yield (IRR) = 41.9%


Game Demo

Try our Demo on itch.io
Password: GamevestorDemo





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