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Why was this game selected?
Supported by an experienced publisher
The project benefits from the support of an established publisher, Entalto Publishing, overseeing marketing and distribution, ensuring international exposure and a structured launch strategy.
Positioned for strong sales in a growing market
By combining roguelite survivor gameplay with item management mechanics, the game targets two fast-growing genres with proven demand and high sales potential on Steam.
Organic audience reach beyond gaming
The original soundtrack by Nibana and the many collaborations on this game project connects it to large electronic music communities, expanding reach beyond traditional gaming audiences.
About VOID REAVER
Inventory management meets Bullet Heaven. You have crash-landed on a dying alien world. To survive, you must not only dodge swarms of enemies but also master the art of logistics. In this sci-fi roguelite, your backpack is your build.
Explore a colossal tower, collect experimental gear, and rearrange your inventory to trigger game-breaking synergies. Will you be the one to conquer the Void?
Gameplay
YOUR INVENTORY IS YOUR WEAPON
Forget simple equipment slots. Here, placement is power.
Strategize: Arrange weapons and artifacts in your backpack grid to activate powerful adjacency bonuses.
Synergize: Place elemental weapons next to melee blades for hybrid damage, or link engineering items to drones for epic buffs.
Evolve: Merge duplicate items to increase their rarity and unlock devastating new properties.
SURVIVE THE ONSLAUGHT
The combat is fast, fluid, and brutal. Your weapons fire automatically, leaving you free to focus on what matters: Movement and Survival.
Dodge & Destroy: Weave through thousands of enemies while your optimized build unleashes chaos.
Elite Challenges: Face multi-phase bosses and elite enemies that will test your reflexes and your build's efficiency.
Dynamic Arenas: Adapt to environmental hazards and biome-specific threats in hand-tailored arenas designed for infinite replayability.
ASSEMBLE YOUR CREW & EVOLVE
Death is just the beginning. The roguelite progression ensures you come back stronger after every defeat.
Deep Meta-Progression: Use resources gathered in the Void to upgrade your ship’s tech tree and unlock permanent bonuses for all characters.
Unique Specialists: Choose from a growing roster of survivors, from melee berserkers to drone engineers. Each character features their own massive skill tree and playstyle.
Limitless Combinations: With 100+ weapons, 200+ artifacts, and 15 unique characters, there are over 10 quintillion possible builds to discover.
KEY FEATURES
Tactical Inventory System: A puzzle within the battle. Rearrange items to trigger synergies, set bonuses, and merge duplicates for exponential power gains.
Fast-Paced Auto-Combat: A pure "Survivor-like" experience where your skill lies in positioning and dodging while your build handles the firepower.
Insane Build Variety: Experiment with Elemental, Engineering, and Melee and Ranged archetypes across a roster of distinct characters.
Persistent Progression: Unlock permanent upgrades via a shared Ship Tech Tree and individual Character Tech Trees.
Epic Boss Fights: Test your "Tetris" skills against massive bosses with evolving attack patterns and mechanics.
Masterfully crafted soundtrack: A high-octane original score by acclaimed electronic music artist Nibana, featuring the reveal of his brand new music project and collaborations with Psychedelic Trance legends like Ajja and Lunarave.
Planning
January-February 2026
Gamevestor Campaign
Gamevestor campaign starting in January, and lasting for 45 days (approx. between Jan 26th and Feb 26th)
April 2026
Early Access Release
Early Access Features :
Complete Inventory System
Random events
Mission Log (quests)
Sound Terminal
Early Access Content :
1 biome
5 characters
50 weapons
80 artefacts
10 consumables
4 dropables
Stability : Enough for a commercial release
Objectives
Current funding: €10,300
Objective 1: €120 000
Game release as planned with Early Access on PC in April and Full Release in September 2026.
All features coming along the way as described in the Planning section above.
Objective 2: €230 000
Multiplayer mode and additional quality + objective above
Team and Studio
We build games fueled by our collective passion, with a studio rooted in inclusivity and neurodiversity. This shapes a collaborative environment that drives creativity and quality.
Entalto means "Upwards!"
Championing global devs with fair-first deals, full-service publishing, co-dev, porting, and more, from Zaragoza to the world!
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