VOID REAVER

VOID REAVER

By Entalto Publishing
Genre
Roguelite Survivor Roguelite Survivor
Status
In Development
Platforms
PC
PlayStation
Switch
Xbox
Estimated Release Date
Early Access in June 2026, 1.0 in November 2026
2 106 bonds remaining out of 2 300
38 Backers
16%
Funded
€19 405 raised out of €120 000
including €5 in pledges, and €19 400 in investments and being processed
INVEST (€100 minimum)
The investment window is now closed; pledges are still open until 03/31/2026

 

Why was this game selected?

Experienced Publisher Backing

Unique Blend of High-Demand Genres

Cross-Community Exposure

 

Void Reaver Demo

About


Inventory management meets Bullet Heaven. You have crash-landed on a dying alien world. To survive, you must not only dodge swarms of enemies but also master the art of logistics. In this sci-fi roguelite, your backpack is your build.

Explore a colossal tower, collect experimental gear, and rearrange your inventory to trigger game-breaking synergies. Will you be the one to conquer the Void?

Void Reaver Footer

Gameplay


YOUR INVENTORY IS YOUR WEAPON

Forget simple equipment slots. Here, placement is power.

  • Strategize: Arrange weapons and artifacts in your backpack grid to activate powerful adjacency bonuses.
  • Synergize: Place elemental weapons next to melee blades for hybrid damage, or link engineering items to drones for epic buffs.
  • Evolve: Merge duplicate items to increase their rarity and unlock devastating new properties.


SURVIVE THE ONSLAUGHT

The combat is fast, fluid, and brutal. Your weapons fire automatically, leaving you free to focus on what matters: Movement and Survival.

  • Dodge & Destroy: Weave through thousands of enemies while your optimized build unleashes chaos.
  • Elite Challenges: Face multi-phase bosses and elite enemies that will test your reflexes and your build's efficiency.
  • Dynamic Arenas: Adapt to environmental hazards and biome-specific threats in hand-tailored arenas designed for infinite replayability.


ASSEMBLE YOUR CREW & EVOLVE

Death is just the beginning. The roguelite progression ensures you come back stronger after every defeat.

  • Deep Meta-Progression: Use resources gathered in the Void to upgrade your ship’s tech tree and unlock permanent bonuses for all characters.
  • Unique Specialists: Choose from a growing roster of survivors, from melee berserkers to drone engineers. Each character features their own massive skill tree and playstyle.
  • Limitless Combinations: With 100+ weapons, 200+ artifacts, and 15 unique characters, there are over 10 quintillion possible builds to discover.

KEY FEATURES

  • Tactical Inventory System: A puzzle within the battle. Rearrange items to trigger synergies, set bonuses, and merge duplicates for exponential power gains.
  • Fast-Paced Auto-Combat: A pure "Survivor-like" experience where your skill lies in positioning and dodging while your build handles the firepower.
  • Insane Build Variety: Experiment with Elemental, Engineering, and Melee and Ranged archetypes across a roster of distinct characters.
  • Persistent Progression: Unlock permanent upgrades via a shared Ship Tech Tree and individual Character Tech Trees.
  • Epic Boss Fights: Test your "Tetris" skills against massive bosses with evolving attack patterns and mechanics.
  • Masterfully crafted soundtrack: A high-octane original score by acclaimed electronic music artist Nibana, featuring the reveal of his brand new music project and collaborations with Psychedelic Trance legends like Ajja and Lunarave.
Void Reaver Footer

Planning

February 2026
Gamevestor Campaign
Gamevestor campaign starting in February, and lasting for 45 days (approx. for end of March)
June 2026
Early Access Release
Early Access Features :
  • Complete Inventory System
  • Random events
  • Mission Log (quests)
  • Sound Terminal

Early Access Content :
  • 1 biome
  • 5 characters
  • 50 weapons
  • 80 artefacts
  • 10 consumables
  • 4 dropables

Stability :
Enough for a commercial release

Objectives

Current funding:
Objective 1: €120 000

Game release as planned with Early Access on PC in June and Full Release in November 2026.
All features coming along the way as described in the Planning section above.

Objective 2: €230 000

Multiplayer mode and additional quality + objective above

Team and Studio

Studio Logo

We build games fueled by our collective passion, with a studio rooted in inclusivity and neurodiversity. This shapes a collaborative environment that drives creativity and quality.

Publisher Logo

Entalto means "Upwards!" Championing global devs with fair-first deals, full-service publishing, co-dev, porting, and more, from Zaragoza to the world!

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SUPPORTER

Name in the game credits (Supporters section)
Exclusive Discord badge
Access to a private “Investor Updates” Discord channel (key milestones, announcements, high-level progress updates)

Buy for €25
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BACKER

All previous rewards
Credit upgrade to Backer
Access to private playtests outside Steam (non-public builds)
Early access to roadmaps and patch notes

Participation in structured, consultative votes, such as:
- prioritization of pre-approved content types (items, weapons, systems)
- order of release for already validated features
- choice between multiple visual or thematic directions proposed by the team

Votes are consultative and framed, final decisions remain with the studio.

Buy for €75
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INSIDER

All previous rewards
Credit upgrade to Creative Insider
Exclusive cosmetic skins for the 3 base playable characters

Buy for €150
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CREATIVE BACKER (Limited Availability - 20 spots)

All previous rewards
Credit upgrade to Creative Backer
One dedicated co-creation session (1h, online)

Choose one of the following:
- Game Design session with the Creative Director
- Co-design an item, weapon, or simple system
(concept, role, constraints - final decisions remain with the studio)

Buy for €500
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FOUNDING CREATORS (Very Limited Availability - 10 spots)

All previous rewards
Credit upgrade to Founding Creator
One dedicated creative sessions (online), selected from the options below:

Complete creation of an item or a weapon
Includes:
- Definition of stats
- Definition of effect(s)
- Design validation with the team
- 3D modeling collaboration with the studio’s 3D artist
- In-game integration

Level / Biome Design session with Nibana
- Creative intentions
- Mood and atmosphere exploration
- Technical constraints (performance, modularity, readability)
- High-level biome or level concept work

Buy for €1 000
Donation libre

Custom Pledge
Back the project without receiving a reward

Contribute  €
February 2026
Update #1 - Campaign Officially Live!

Today marks an important milestone for Void Reaver. Our Gamevestor campaign is now officially live.

Void Reaver is a fast-paced survival roguelite built around one core obsession: build engineering through inventory adjacency synergies. Every run is about breaking the system before it breaks you.

You survive escalating waves across corrupted biomes, combine weapons, artifacts, and synergies inside a tactical grid-based inventory, and push your build into unstable territory. Melee, Projectile, Elemental, Engineering... every archetype can become overpowered if assembled correctly.

But Void Reaver isn’t just another survivor-like. The inventory is not storage. It is the battlefield behind the battlefield. Item placement matters. Adjacency matters. Set bonuses matter. Risk management matters.

Behind the action layer sits a persistent progression system: a shared Ship Tech Tree and character-specific Skill Trees, allowing long-term strategic investment beyond each individual run.

Since the early prototypes, the feedback loop with our community has been central to development. Balance passes, UI clarity improvements, new artifacts, new synergies... many iterations were directly shaped through Discord discussions and playtests.

This campaign is not about starting development. It is about scaling it properly. With the right support, we can: expand biome variety and enemy behaviors, deepen build archetypes and late-game scaling, increase production quality (VFX, animation etc...), and accelerate content cadence toward Early Access and full release.

Void Reaver already has strong foundations. Now the objective is execution at a higher level.

If you believe in systemic depth, replayability, and long-term player retention driven by mechanical mastery rather than superficial progression, then this is the right moment to get involved.

Let’s build something that lasts!

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