VOID REAVER

By Entalto Publishing
Status In Development
Genre Roguelite Survivor
Net Return Target
Horizon
Key metrics
Steam Wishlists
Discord Members
Projected Revenue

Void Reaver

This project is closed. You are being redirected to its presentation document …

This tab is dedicated to the project overview. Detailed financial information is available in the INVEST tab for verified investors only (in accordance with regulations).

Why was this game selected?

Experienced Publisher Backing

Unique Blend of High-Demand Genres

Cross-Community Exposure

 

Void Reaver Demo

About


Inventory management meets Bullet Heaven. You have crash-landed on a dying alien world. To survive, you must not only dodge swarms of enemies but also master the art of logistics. In this sci-fi roguelite, your backpack is your build.

Explore a colossal tower, collect experimental gear, and rearrange your inventory to trigger game-breaking synergies. Will you be the one to conquer the Void?

Void Reaver Footer

Gameplay


YOUR INVENTORY IS YOUR WEAPON

Forget simple equipment slots. Here, placement is power.

  • Strategize: Arrange weapons and artifacts in your backpack grid to activate powerful adjacency bonuses.
  • Synergize: Place elemental weapons next to melee blades for hybrid damage, or link engineering items to drones for epic buffs.
  • Evolve: Merge duplicate items to increase their rarity and unlock devastating new properties.


SURVIVE THE ONSLAUGHT

The combat is fast, fluid, and brutal. Your weapons fire automatically, leaving you free to focus on what matters: Movement and Survival.

  • Dodge & Destroy: Weave through thousands of enemies while your optimized build unleashes chaos.
  • Elite Challenges: Face multi-phase bosses and elite enemies that will test your reflexes and your build's efficiency.
  • Dynamic Arenas: Adapt to environmental hazards and biome-specific threats in hand-tailored arenas designed for infinite replayability.


ASSEMBLE YOUR CREW & EVOLVE

Death is just the beginning. The roguelite progression ensures you come back stronger after every defeat.

  • Deep Meta-Progression: Use resources gathered in the Void to upgrade your ship’s tech tree and unlock permanent bonuses for all characters.
  • Unique Specialists: Choose from a growing roster of survivors, from melee berserkers to drone engineers. Each character features their own massive skill tree and playstyle.
  • Limitless Combinations: With 100+ weapons, 200+ artifacts, and 15 unique characters, there are over 10 quintillion possible builds to discover.

KEY FEATURES

  • Tactical Inventory System: A puzzle within the battle. Rearrange items to trigger synergies, set bonuses, and merge duplicates for exponential power gains.
  • Fast-Paced Auto-Combat: A pure "Survivor-like" experience where your skill lies in positioning and dodging while your build handles the firepower.
  • Insane Build Variety: Experiment with Elemental, Engineering, and Melee and Ranged archetypes across a roster of distinct characters.
  • Persistent Progression: Unlock permanent upgrades via a shared Ship Tech Tree and individual Character Tech Trees.
  • Epic Boss Fights: Test your "Tetris" skills against massive bosses with evolving attack patterns and mechanics.
  • Masterfully crafted soundtrack: A high-octane original score by acclaimed electronic music artist Nibana, featuring the reveal of his brand new music project and collaborations with Psychedelic Trance legends like Ajja and Lunarave.
Void Reaver Footer

Planning

February 2026
Gamevestor Campaign
Gamevestor campaign starting in February, and lasting for 45 days (approx. for end of March)
June 2026
Early Access Release
Early Access Features :
  • Complete Inventory System
  • Random events
  • Mission Log (quests)
  • Sound Terminal

Early Access Content :
  • 1 biome
  • 5 characters
  • 50 weapons
  • 80 artefacts
  • 10 consumables
  • 4 dropables

Stability :
Enough for a commercial release

Objectives

Objective 1: €60 000

Game release as planned with Early Access on PC in June and Full Release in November 2026.
All features coming along the way as described in the Planning section above.

Current funding: €65 250
Objective 2: €230 000

Multiplayer mode and additional quality + objective above

Team and Studio

Studio Logo

We build games fueled by our collective passion, with a studio rooted in inclusivity and neurodiversity. This shapes a collaborative environment that drives creativity and quality.

Publisher Logo

Entalto means "Upwards!" Championing global devs with fair-first deals, full-service publishing, co-dev, porting, and more, from Zaragoza to the world!

Your investment

Interested
Cost per bond €100
Target multiple

Talk to an advisor?

A question about this project, its financial structure or your investment? A Gamevestor advisor is here to help.

Invest